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WebXR

WebXR is the browser standard that lets virtual and augmented reality run on a web address.

Also known as: WebVR · web-based virtual reality · browser AR

It allows a scene opened in the browser to be viewed through a VR headset, or placed into the real world through a phone camera. The advantage is the same as the web’s: no store, no install — a link is enough.

Support is not yet even. It works well on Meta Quest and on Android; on iOS the browser’s support is limited and augmented reality usually goes through Apple’s own format. So WebXR is best planned as an addition to a site, not as the only way in.

When to use it

When it makes sense

When you want to let people try a product at scale — furniture in a room, a machine on a factory floor.

When it is unnecessary

When the audience is on desktop. Building a headset experience for visitors who have no headset is effort spent on no one.

Common questions

Does the visitor need a headset?

No. A WebXR scene opens as a normal 3D scene in the browser; the headset is an option, not a requirement.

Does it work on iPhone?

The 3D scene works. The augmented-reality part is limited on iOS and usually runs through Apple’s own Quick Look format, which means preparing a second file.

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