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What we do

INTAK is a web design studio based in Ankara, Türkiye. We build three-dimensional scenes that run in the browser and content-heavy corporate sites. Design, interface, 3D scene and back end all come from the same hands; no middlemen, no handing off.

01 Immersive website

An immersive site is one the visitor moves through rather than reads. It can be a three-dimensional scene that opens in the browser, a story that unfolds as you scroll, or a space you walk through with a camera. No install, no plugin, no app download — following a link is enough.

We build these with Three.js and WebGL. The home page of our own site is one example: a 360-degree tour of the studio. Plain explanations of the terms: immersive website, WebGL, Three.js, scrollytelling.

When it makes sense: when the thing you are describing is a place, a product or a process — and when how long a visitor stays is a number that matters to you. When it is unnecessary: when your real job is helping people find something quickly and leave — then the corporate-site approach below is the right one.

02 Corporate website

Multi-page sites carrying dense content. Here the priority is not spectacle but readability, speed and maintainability: pages should open in under a second, text should be readable without fatigue, and the content team should be able to run it without us.

iltay.org.tr was built this way — it carries the publishing output of a think tank. cbh.org.tr was built to hold an archive of more than two thousand files and the traffic that comes with it.

03 Brand identity

A site does not arrive on its own. The colour palette, the typography and the language of motion — how something appears on the page, how long it takes to settle — are all part of the same decision. For organisations without an identity we build it together with the site; where one exists, we carry it into the digital work. (What is brand identity?)

04 3D applications in the browser

Work that is not a website: three-dimensional product displays, spaces you can walk through, games that run in the browser. 3d.cbh.org.tr is our most extensive example — a three-dimensional world that needs no download and runs online and multiplayer over WebSocket.

05 Technical infrastructure

The work behind the visible surface: PHP-based content and archive systems, administration panels, form and notification flows, server setup. We do not hand over a site and walk away; who manages the content, and how, is part of the design.

06 Search visibility

A three-dimensional site has a known problem: the text lives inside the WebGL scene and a search engine cannot see it. We solve this with structured data (schema.org), real HTML produced on the server, and technical SEO. Visibility inside AI search engines is a separate subject: GEO.

iltay.org.tr ranks first for its target searches despite having almost no inbound links — because the page structure and the technical setup are right.

07 How we work

08 Budget

We do not publish a fixed price list, because the work is not comparable: a single-page 3D presentation and an archive site with two thousand files are not the same job. We discuss the budget in the first conversation, once the scope is clear — and we do not quote a number before the scope is clear.

Describe the work you have in mind in one sentence and we will look at whether it is a fit.

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